An edition of Game development essentials (2007)

Game development essentials

game project management

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Last edited by MARC Bot
July 31, 2019 | History
An edition of Game development essentials (2007)

Game development essentials

game project management

  • 4.0 (1 rating)
  • 7 Want to read

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Publish Date
Language
English
Pages
304

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Previews available in: English

Edition Availability
Cover of: Game development essentials
Game development essentials: game project management
2007, Thomson Delmar Learning
in English
Cover of: Game Development Essentials: Game Project Management
Game Development Essentials: Game Project Management: Game Project Management (Game Development Essentials)
March 27, 2007, Cengage Delmar Learning
Paperback in English - 1 edition

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Book Details


Table of Contents

History of game project management
Concept development : describing the big idea
Game design: defining the vision
Technical design : creating the blueprint for production
Art & sound design : giving the game shape and emotion
Production plan : bringing order to chaos
Team management : communication, objectivity, and leadership
External relationships : managing beyond the development team
Putting it all together : from idea to reality.

Edition Notes

Includes index.

Published in
Clifton Park, NY

Classifications

Dewey Decimal Class
794.8068/4
Library of Congress
HD9993.E452 H54 2007, HD9993.E452 H54 2008

The Physical Object

Pagination
p. cm.
Number of pages
304

Edition Identifiers

Open Library
OL17849273M
Internet Archive
gamedevelopmente0000high
ISBN 10
1418015415
LCCN
2007004566
LibraryThing
7052374
Goodreads
840062

Work Identifiers

Work ID
OL12252511W

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July 31, 2019 Edited by MARC Bot associate edition with work OL12252511W
January 22, 2010 Edited by WorkBot add more information to works
December 11, 2009 Created by WorkBot add works page